1 write to _mutableModule
ILCompiler.ReadyToRun (1)
TypeSystem\Mutable\MutableModule.cs (1)
309_mutableModule = module;
9 references to _mutableModule
ILCompiler.ReadyToRun (9)
TypeSystem\Mutable\MutableModule.cs (9)
315lock (_mutableModule._cache) 320if (_mutableModule._cache.ExistingEntities.TryGetValue(value, out result)) 325if (_mutableModule._cache._reader != null) 327_mutableModule._cache.ResetEmitter(); 330if (_mutableModule.DisableNewTokens) 333var handle = HandleGenerationFunction(_mutableModule._cache._currentBinaryEmitter, value); 334_mutableModule._cache.ExistingEntities.Add(value, handle); 335_mutableModule._cache.Entities.Add(handle, value); 336_mutableModule._cache._values.Add((_cacheIndex, value));