1 write to _mutableModule
ILCompiler.ReadyToRun (1)
TypeSystem\Mutable\MutableModule.cs (1)
249_mutableModule = module;
9 references to _mutableModule
ILCompiler.ReadyToRun (9)
TypeSystem\Mutable\MutableModule.cs (9)
255lock (_mutableModule._cache) 260if (_mutableModule._cache.ExistingEntities.TryGetValue(value, out result)) 265if (_mutableModule._cache._reader != null) 267_mutableModule._cache.ResetEmitter(); 270if (_mutableModule.DisableNewTokens) 273var handle = HandleGenerationFunction(_mutableModule._cache._currentBinaryEmitter, value); 274_mutableModule._cache.ExistingEntities.Add(value, handle); 275_mutableModule._cache.Entities.Add(handle, value); 276_mutableModule._cache._values.Add((_cacheIndex, value));