2 overrides of IsEmpty
ILCompiler.Compiler (2)
Compiler\DependencyAnalysis\DictionaryLayoutNode.cs (2)
197public override bool IsEmpty => _layout.Length == 0; 330public override bool IsEmpty
3 references to IsEmpty
ILCompiler.Compiler (3)
Compiler\DependencyAnalysis\EETypeNode.cs (1)
941if (!relocsOnly && layoutNode.IsEmpty)
Compiler\DependencyAnalysis\GenericDictionaryNode.cs (1)
118public override bool ShouldSkipEmittingObjectNode(NodeFactory factory) => GetDictionaryLayout(factory).IsEmpty;
Compiler\ILScanner.cs (1)
400if (targetLayout.IsEmpty)