1 write to _mightHaveInterfaceDispatchMap
ILCompiler.Compiler (1)
Compiler\DependencyAnalysis\EETypeNode.cs (1)
194
_mightHaveInterfaceDispatchMap
= EmitVirtualSlots && InterfaceDispatchMapNode.MightHaveInterfaceDispatchMap(_type, factory);
2 references to _mightHaveInterfaceDispatchMap
ILCompiler.Compiler (2)
Compiler\DependencyAnalysis\EETypeNode.cs (2)
192
if (!
_mightHaveInterfaceDispatchMap
.HasValue)
197
return
_mightHaveInterfaceDispatchMap
.Value;