1 write to _mightHaveInterfaceDispatchMap
ILCompiler.Compiler (1)
Compiler\DependencyAnalysis\EETypeNode.cs (1)
193_mightHaveInterfaceDispatchMap = EmitVirtualSlots && InterfaceDispatchMapNode.MightHaveInterfaceDispatchMap(_type, factory);
2 references to _mightHaveInterfaceDispatchMap
ILCompiler.Compiler (2)
Compiler\DependencyAnalysis\EETypeNode.cs (2)
191if (!_mightHaveInterfaceDispatchMap.HasValue) 196return _mightHaveInterfaceDispatchMap.Value;