1 write to ResourceName
ILCompiler.Compiler (1)
Compiler\DependencyAnalysis\ResourceDataNode.cs (1)
150
ResourceName
= resourceName;
2 references to ResourceName
ILCompiler.Compiler (2)
Compiler\DependencyAnalysis\ResourceIndexNode.cs (1)
90
Vertex resourceName = nativeWriter.GetStringConstant(indexData.
ResourceName
);
Compiler\MstatObjectDumper.cs (1)
151
_manifestResources.LoadString(_emitter.GetUserStringHandle(resource.
ResourceName
));