1 write to _typeMaps
ILCompiler.Compiler (1)
Compiler\UsageBasedTypeMapManager.cs (1)
66_typeMaps = state;
3 references to _typeMaps
ILCompiler.Compiler (3)
Compiler\UsageBasedTypeMapManager.cs (3)
69protected override bool IsEmpty => _typeMaps.IsEmpty; 141if (_typeMaps.IsEmpty) 146rootProvider.AddCompilationRoot(new AllTypeMapsNode(_typeMaps), "TypeMapManager");