1 write to _typeMaps
ILCompiler.Compiler (1)
Compiler\UsageBasedTypeMapManager.cs (1)
69
_typeMaps
= state;
3 references to _typeMaps
ILCompiler.Compiler (3)
Compiler\UsageBasedTypeMapManager.cs (3)
72
protected override bool IsEmpty =>
_typeMaps
.IsEmpty;
144
if (
_typeMaps
.IsEmpty)
149
rootProvider.AddCompilationRoot(new AllTypeMapsNode(
_typeMaps
), "TypeMapManager");