1 write to _typeMaps
ILCompiler.Compiler (1)
Compiler\UsageBasedTypeMapManager.cs (1)
66
_typeMaps
= state;
3 references to _typeMaps
ILCompiler.Compiler (3)
Compiler\UsageBasedTypeMapManager.cs (3)
69
protected override bool IsEmpty =>
_typeMaps
.IsEmpty;
141
if (
_typeMaps
.IsEmpty)
146
rootProvider.AddCompilationRoot(new AllTypeMapsNode(
_typeMaps
), "TypeMapManager");