1 write to _type
ILCompiler.Compiler (1)
Compiler\DependencyAnalysis\NativeLayoutVertexNode.cs (1)
313_type = type;
10 references to _type
ILCompiler.Compiler (10)
Compiler\DependencyAnalysis\NativeLayoutVertexNode.cs (10)
316protected override string GetName(NodeFactory factory) => "NativeLayoutTypeSignatureVertexNode: " + _type.ToString(); 363switch (_type.Category) 382return GetNativeWriter(factory).GetMDArrayTypeSignature(elementType, (uint)((ArrayType)_type).Rank, bounds, lobounds); 424switch (_type.Category) 427return GetNativeWriter(factory).GetVariableTypeSignature((uint)((SignatureVariable)_type).Index, false); 430return GetNativeWriter(factory).GetVariableTypeSignature((uint)((SignatureMethodVariable)_type).Index, true); 491new DependencyListEntry(_type.IsGenericDefinition ? context.NecessaryTypeSymbol(_type) : context.MaximallyConstructableType(_type), 499IEETypeNode eetypeNode = factory.NecessaryTypeSymbol(_type);