1 write to _type
ILCompiler.Compiler (1)
Compiler\DependencyAnalysis\NativeLayoutVertexNode.cs (1)
304
_type
= type;
10 references to _type
ILCompiler.Compiler (10)
Compiler\DependencyAnalysis\NativeLayoutVertexNode.cs (10)
307
protected override string GetName(NodeFactory factory) => "NativeLayoutTypeSignatureVertexNode: " +
_type
.ToString();
354
switch (
_type
.Category)
373
return GetNativeWriter(factory).GetMDArrayTypeSignature(elementType, (uint)((ArrayType)
_type
).Rank, bounds, lobounds);
414
switch (
_type
.Category)
417
return GetNativeWriter(factory).GetVariableTypeSignature((uint)((SignatureVariable)
_type
).Index, false);
420
return GetNativeWriter(factory).GetVariableTypeSignature((uint)((SignatureMethodVariable)
_type
).Index, true);
477
_type
.IsGenericDefinition ? context.NecessaryTypeSymbol(
_type
) : context.MaximallyConstructableType(
_type
),
484
IEETypeNode eetypeNode = factory.NecessaryTypeSymbol(
_type
);