1 write to _type
ILCompiler.Compiler (1)
Compiler\DependencyAnalysis\NativeLayoutVertexNode.cs (1)
304_type = type;
10 references to _type
ILCompiler.Compiler (10)
Compiler\DependencyAnalysis\NativeLayoutVertexNode.cs (10)
307protected override string GetName(NodeFactory factory) => "NativeLayoutTypeSignatureVertexNode: " + _type.ToString(); 354switch (_type.Category) 373return GetNativeWriter(factory).GetMDArrayTypeSignature(elementType, (uint)((ArrayType)_type).Rank, bounds, lobounds); 414switch (_type.Category) 417return GetNativeWriter(factory).GetVariableTypeSignature((uint)((SignatureVariable)_type).Index, false); 420return GetNativeWriter(factory).GetVariableTypeSignature((uint)((SignatureMethodVariable)_type).Index, true); 477_type.IsGenericDefinition ? context.NecessaryTypeSymbol(_type) : context.MaximallyConstructableType(_type), 484IEETypeNode eetypeNode = factory.NecessaryTypeSymbol(_type);