1 write to _userDefinedTypeDescriptor
ILCompiler.Compiler (1)
Compiler\ObjectWriter\ObjectWriter.Aot.cs (1)
78
_userDefinedTypeDescriptor
= new UserDefinedTypeDescriptor(CreateDebugInfoBuilder(), _nodeFactory);
5 references to _userDefinedTypeDescriptor
ILCompiler.Compiler (5)
Compiler\ObjectWriter\ObjectWriter.Aot.cs (5)
37
typeIndex =
_userDefinedTypeDescriptor
.GetStateMachineThisVariableTypeIndex(debugVar.Type);
43
typeIndex =
_userDefinedTypeDescriptor
.GetVariableTypeIndex(debugVar.Type);
98
_userDefinedTypeDescriptor
.GetTypeIndex(methodTable.Type, needsCompleteType: true);
109
uint methodTypeIndex = hasSequencePoints ?
_userDefinedTypeDescriptor
.GetMethodFunctionIdTypeIndex(methodNode.Method) : 0;
123
_userDefinedTypeDescriptor
.GetTypeIndex(typeWithStaticBase, needsCompleteType: true);