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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using Internal.NativeFormat;
using Internal.Text;
namespace ILCompiler.DependencyAnalysis
{
/// <summary>
/// Represents a hash table of pointer types generated into the image.
/// </summary>
internal sealed class PointerTypeMapNode : ObjectNode, ISymbolDefinitionNode
{
private readonly ExternalReferencesTableNode _externalReferences;
public PointerTypeMapNode(ExternalReferencesTableNode externalReferences)
{
_externalReferences = externalReferences;
}
public void AppendMangledName(NameMangler nameMangler, Utf8StringBuilder sb)
{
sb.Append(nameMangler.CompilationUnitPrefix).Append("__ptr_type_map"u8);
}
public int Offset => 0;
public override bool IsShareable => false;
public override ObjectNodeSection GetSection(NodeFactory factory) => _externalReferences.GetSection(factory);
public override bool StaticDependenciesAreComputed => true;
protected override string GetName(NodeFactory factory) => this.GetMangledName(factory.NameMangler);
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
// This node does not trigger generation of other nodes.
if (relocsOnly)
return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this });
var writer = new NativeWriter();
var typeMapHashTable = new VertexHashtable();
Section hashTableSection = writer.NewSection();
hashTableSection.Place(typeMapHashTable);
foreach (var type in factory.MetadataManager.GetTypesWithEETypes())
{
if (!type.IsPointer)
continue;
Vertex vertex = writer.GetUnsignedConstant(_externalReferences.GetIndex(factory.NecessaryTypeSymbol(type)));
int hashCode = type.GetHashCode();
typeMapHashTable.Append((uint)hashCode, hashTableSection.Place(vertex));
}
byte[] hashTableBytes = writer.Save();
return new ObjectData(hashTableBytes, Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this });
}
protected internal override int Phase => (int)ObjectNodePhase.Ordered;
public override int ClassCode => (int)ObjectNodeOrder.PointerMapNode;
}
}
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