| File: Compiler\DependencyAnalysis\NativeLayoutInfoNode.cs | Web Access |
| Project: src\runtime\src\coreclr\tools\aot\ILCompiler.Compiler\ILCompiler.Compiler.csproj (ILCompiler.Compiler) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using Internal.Text; using Internal.NativeFormat; namespace ILCompiler.DependencyAnalysis { /// <summary> /// Native layout info blob. /// </summary> public sealed class NativeLayoutInfoNode : ObjectNode, ISymbolDefinitionNode { private ExternalReferencesTableNode _externalReferences; private ExternalReferencesTableNode _staticsReferences; private NativeWriter _writer; private byte[] _writerSavedBytes; private Section _signaturesSection; private Section _templatesSection; private List<NativeLayoutVertexNode> _vertexNodesToWrite; public NativeLayoutInfoNode(ExternalReferencesTableNode externalReferences, ExternalReferencesTableNode staticsReferences) { _externalReferences = externalReferences; _staticsReferences = staticsReferences; _writer = new NativeWriter(); _signaturesSection = _writer.NewSection(); _templatesSection = _writer.NewSection(); _vertexNodesToWrite = new List<NativeLayoutVertexNode>(); } public void AppendMangledName(NameMangler nameMangler, Utf8StringBuilder sb) { sb.Append(nameMangler.CompilationUnitPrefix).Append("__nativelayoutinfo"u8); } public int Offset => 0; public override bool IsShareable => false; public override ObjectNodeSection GetSection(NodeFactory factory) => _externalReferences.GetSection(factory); public override bool StaticDependenciesAreComputed => true; protected override string GetName(NodeFactory factory) => this.GetMangledName(factory.NameMangler); public Section SignaturesSection => _signaturesSection; public Section TemplatesSection => _templatesSection; public ExternalReferencesTableNode ExternalReferences => _externalReferences; public ExternalReferencesTableNode StaticsReferences => _staticsReferences; public NativeWriter Writer => _writer; public void AddVertexNodeToNativeLayout(NativeLayoutVertexNode vertexNode) { _vertexNodesToWrite.Add(vertexNode); } public void SaveNativeLayoutInfoWriter(NodeFactory factory) { if (_writerSavedBytes != null) return; foreach (var vertexNode in _vertexNodesToWrite) vertexNode.WriteVertex(factory); _writerSavedBytes = _writer.Save(); // Zero out the native writer and vertex list so that we AV if someone tries to insert after we're done. _writer = null; _vertexNodesToWrite = null; } public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false) { // Dependencies of the NativeLayoutInfo node are tracked by the callers that emit data into the native layout writer if (relocsOnly) return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this }); SaveNativeLayoutInfoWriter(factory); return new ObjectData(_writerSavedBytes, Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this }); } protected internal override int Phase => (int)ObjectNodePhase.Ordered; public override int ClassCode => (int)ObjectNodeOrder.NativeLayoutInfoNode; } }