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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO.Pipelines;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Text;
namespace ClientSample;
public class SocketSender
{
private readonly Socket _socket;
private readonly SocketAsyncEventArgs _eventArgs = new SocketAsyncEventArgs();
private readonly SocketAwaitable _awaitable;
private List<ArraySegment<byte>> _bufferList;
public SocketSender(Socket socket, PipeScheduler scheduler)
{
_socket = socket;
_awaitable = new SocketAwaitable(scheduler);
_eventArgs.UserToken = _awaitable;
_eventArgs.Completed += (_, e) => ((SocketAwaitable)e.UserToken).Complete(e.BytesTransferred, e.SocketError);
}
public SocketAwaitable SendAsync(in ReadOnlySequence<byte> buffers)
{
if (buffers.IsSingleSegment)
{
return SendAsync(buffers.First);
}
#if NETCOREAPP
if (!_eventArgs.MemoryBuffer.Equals(Memory<byte>.Empty))
#else
if (_eventArgs.Buffer != null)
#endif
{
_eventArgs.SetBuffer(null, 0, 0);
}
_eventArgs.BufferList = GetBufferList(buffers);
if (!_socket.SendAsync(_eventArgs))
{
_awaitable.Complete(_eventArgs.BytesTransferred, _eventArgs.SocketError);
}
return _awaitable;
}
private SocketAwaitable SendAsync(ReadOnlyMemory<byte> memory)
{
// The BufferList getter is much less expensive then the setter.
if (_eventArgs.BufferList != null)
{
_eventArgs.BufferList = null;
}
#if NETCOREAPP
_eventArgs.SetBuffer(MemoryMarshal.AsMemory(memory));
#else
var segment = memory.GetArray();
_eventArgs.SetBuffer(segment.Array, segment.Offset, segment.Count);
#endif
if (!_socket.SendAsync(_eventArgs))
{
_awaitable.Complete(_eventArgs.BytesTransferred, _eventArgs.SocketError);
}
return _awaitable;
}
private List<ArraySegment<byte>> GetBufferList(in ReadOnlySequence<byte> buffer)
{
Debug.Assert(!buffer.IsEmpty);
Debug.Assert(!buffer.IsSingleSegment);
if (_bufferList == null)
{
_bufferList = new List<ArraySegment<byte>>();
}
else
{
// Buffers are pooled, so it's OK to root them until the next multi-buffer write.
_bufferList.Clear();
}
foreach (var b in buffer)
{
_bufferList.Add(b.GetArray());
}
return _bufferList;
}
}
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